about

I have worked in the game industry since 2008 and have released three shipped tiles. As I build environments I try to consider all aspects of the piece I am working on; it's functionality, history, durability, the "hows" and "whys" that when Incorporated bring a piece to life. I have a strong background in the fine arts, and rely heavily on my painting and sculpting skills when building environments. I strive to produce a quality of excellence in all my work as I continue to grow as an artist. I am currently employed at Epic Games.

 

Current Employer:

Epic Games

Epic Games

PROJECTS

Fortnight

 

IB3

 

Previous Employer:

id

id Software

PROJECTS

Rage

unannouched

Previous Employer:

 

N-Space

N-Space

PROJECTS

MUA

COD

unannouched

TOOLS

 

 

Software-

AutoDesk 3D Studio
Modo
Pixologic Zbrush
3D Coat
Fume FX
Glu 3D
After Effects
Crazybump
Adobe Photoshop
Id tech 5
UDK Editor
Deep Exploration
Perforce
Auto Hot Key

 

Skill Sets-

Hard Surface Modeling
Organic Modeling
Texturing

Traditional Skill Sets-

Portrait painting (oil) drawing
sculpting
Print making

KNOWLEGDE

 

Education-

Armstrong Atlantic State University, Ga. 2001-2006
Graduated with a Bachelor of Arts, in Fine Art


Continuing Education-

Armstrong Atlantic State University, Ga. 2007-2008
Post Graduated Studies, Masters of Art Education

 

shipped

RAGE
id software- (360, PS3, PC)

MUA
N-Space Studio- (Wii, PS2)

COD
N-Space Studios- (DS)

 

IB3

Epic Games- (IOS)